Magnum Overlord Deck Breakdown

Main Deck

 Rarity
Supreme Beasteam Magnum Overlord
 Rarity
Supreme Beasteam Magnum Overlord
 Rarity
Supreme Beasteam Magnum Overlord
DARK 10
Supreme Beasteam Magnum Overlord
  • Max ATK:

  • 3500

  • ATK:

  • 1900

  • DEF:

  • 0


You can Maximum Summon this card together with "Supreme Beasteam Magnum Overlord [L]" and "Supreme Beasteam Magnum Overlord [R]". [REQUIREMENT] Maximum Mode [CONTINUOUS EFFECT] This card cannot be destroyed by your opponent's Trap Card effects.

 Rarity
Supreme Beasteam Magnum Overlord (L)
 Rarity
Supreme Beasteam Magnum Overlord (L)
 Rarity
Supreme Beasteam Magnum Overlord (L)
DARK 4
Supreme Beasteam Magnum Overlord (L)
  • ATK:

  • 800

  • DEF:

  • 0


[REQUIREMENT] Maximum Mode [CONTINUOUS EFFECT] This card gains ATK equal to [the number of monsters on your opponent's field] x 500. If you have 10 or more monsters in your Graveyard, this card inflicts piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference), if it attacks a Defense Position monster.

 Rarity
Supreme Beasteam Magnum Overlord (R)
 Rarity
Supreme Beasteam Magnum Overlord (R)
 Rarity
Supreme Beasteam Magnum Overlord (R)
DARK 3
Supreme Beasteam Magnum Overlord (R)
  • ATK:

  • 500

  • DEF:

  • 0


[REQUIREMENT] Maximum Mode [CONTINUOUS EFFECT] During the turn your opponent Special Summoned a Level 5 or higher monster face-up, while this card is face-up, your opponent cannot activate the effects of face-up Level 10 or lower monsters.

 Rarity
Elemental HERO Avian
 Rarity
Elemental HERO Avian
 Rarity
Elemental HERO Avian
WIND 3
Elemental HERO Avian
  • ATK:

  • 1000

  • DEF:

  • 1000


A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.

 Rarity
Elemental HERO Clayman
 Rarity
Elemental HERO Clayman
 Rarity
Elemental HERO Clayman
EARTH 4
Elemental HERO Clayman
  • ATK:

  • 800

  • DEF:

  • 2000


An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.

 Rarity
Elemental HERO Flame Wingman
 Rarity
Elemental HERO Flame Wingman
 Rarity
Elemental HERO Flame Wingman
WIND 6
Elemental HERO Flame Wingman
  • ATK:

  • 2100

  • DEF:

  • 1200


"Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to [that monster's original ATK].

 Rarity
Elemental HERO Sparkman
 Rarity
Elemental HERO Sparkman
 Rarity
Elemental HERO Sparkman
LIGHT 4
Elemental HERO Sparkman
  • ATK:

  • 1600

  • DEF:

  • 1400


An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.

 Rarity
Elemental HERO Thunder Giant
 Rarity
Elemental HERO Thunder Giant
 Rarity
Elemental HERO Thunder Giant
LIGHT 6
Elemental HERO Thunder Giant
  • ATK:

  • 2400

  • DEF:

  • 1500


"Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Fusion Summoned. [REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Destroy 1 face-up monster on the field with original ATK less than this card's ATK.

 Rarity
Curse of the Rising Light
 Rarity
Curse of the Rising Light
 Rarity
Curse of the Rising Light
Spell Normal
Curse of the Rising Light

    [REQUIREMENT] Your opponent has 1 card or less in their hand. [EFFECT] Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. Then, if your opponent activated a Trap Card this turn, or if this turn is the first turn of the player going second, each player draws 2 cards.

     Rarity
    Elemental Circulation
     Rarity
    Elemental Circulation
     Rarity
    Elemental Circulation
    Spell Normal
    Elemental Circulation

      [REQUIREMENT] Reveal 1 Level 6 or 7 Warrior Type Fusion Monster in your Extra Deck to your opponent, and send 1 Warrior Type monster whose name is mentioned as material on it from your hand to the Graveyard. [EFFECT] Draw 3 cards. Then, send 1 card from your hand to the Graveyard. If you do, you cannot activate monster effects until the end of this turn, except those of Warrior Type monsters.

      UR Rarity
      Ghost Cyclone
      UR Rarity
      Ghost Cyclone
      UR Rarity
      Ghost Cyclone
      Spell Normal
      Ghost Cyclone

        [REQUIREMENT] You have no monsters on your field. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field. Then, if you have 3 or less monsters in your Graveyard, you can draw 1 card.

         Rarity
        Heavenly Gift
         Rarity
        Heavenly Gift
         Rarity
        Heavenly Gift
        Spell Normal
        Heavenly Gift

          [REQUIREMENT] None [EFFECT] Send any number of monsters from your hand to the Graveyard. If [the total Levels of those monsters sent to the Graveyard by this effect] is 10 or higher, you can draw 2 cards.

           Rarity
          Pot of Greed
           Rarity
          Pot of Greed
           Rarity
          Pot of Greed
          Spell Normal
          Pot of Greed

            [REQUIREMENT] None [EFFECT] Draw 2 cards.

             Rarity
            Shiny Shady
             Rarity
            Shiny Shady
             Rarity
            Shiny Shady
            Trap Normal
            Shiny Shady

              [REQUIREMENT] When your opponent Normal or Special Summons a monster during their turn, send 1 card from your hand to the Graveyard. [EFFECT] Change up to 2 face-up Effect Monsters on the field to face-down Defense Position. Then, if you changed a monster on your opponent's field with 2600 or more original ATK to face-down Defense Position by this effect, gain 1500 LP.

               Rarity
              Trap Hole
               Rarity
              Trap Hole
               Rarity
              Trap Hole
              Trap Normal
              Trap Hole

                [REQUIREMENT] When your opponent Normal Summons a monster with 1000 or more ATK. [EFFECT] Destroy that monster.

                Popular Skills

                Elemental Double Extraction: 100%
                Elemental Double Extraction

                Need 32 UR

                 Rarity
                Supreme Beasteam Magnum Overlord3 card
                 Rarity
                Supreme Beasteam Magnum Overlord (L)3 card
                 Rarity
                Supreme Beasteam Magnum Overlord (R)3 card
                 Rarity
                Elemental HERO Avian3 card
                 Rarity
                Elemental HERO Clayman3 card
                 Rarity
                Elemental HERO Flame Wingman1 card
                 Rarity
                Elemental HERO Sparkman3 card
                 Rarity
                Elemental HERO Thunder Giant1 card
                 Rarity
                Curse of the Rising Light3 card
                 Rarity
                Elemental Circulation3 card
                UR Rarity
                Ghost Cyclone1 card
                 Rarity
                Heavenly Gift1 card
                 Rarity
                Pot of Greed1 card
                 Rarity
                Shiny Shady2 card
                 Rarity
                Trap Hole1 card

                Main: 32

                 Rarity
                 Rarity
                3 cardSupreme Beasteam Magnum Overlord
                 Rarity
                 Rarity
                3 cardSupreme Beasteam Magnum Overlord
                Supreme Beasteam Magnum Overlord
                DARK 10
                Supreme Beasteam Magnum Overlord
                • ATK:

                • 1900

                • DEF:

                • 0


                You can Maximum Summon this card together with "Supreme Beasteam Magnum Overlord [L]" and "Supreme Beasteam Magnum Overlord [R]". [REQUIREMENT] Maximum Mode [CONTINUOUS EFFECT] This card cannot be destroyed by your opponent's Trap Card effects.


                 Rarity
                 Rarity
                3 cardSupreme Beasteam Magnum Overlord (L)
                 Rarity
                 Rarity
                3 cardSupreme Beasteam Magnum Overlord (L)
                Supreme Beasteam Magnum Overlord (L)
                DARK 4
                Supreme Beasteam Magnum Overlord (L)
                • ATK:

                • 800

                • DEF:

                • 0


                [REQUIREMENT] Maximum Mode [CONTINUOUS EFFECT] This card gains ATK equal to [the number of monsters on your opponent's field] x 500. If you have 10 or more monsters in your Graveyard, this card inflicts piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference), if it attacks a Defense Position monster.


                 Rarity
                 Rarity
                3 cardSupreme Beasteam Magnum Overlord (R)
                 Rarity
                 Rarity
                3 cardSupreme Beasteam Magnum Overlord (R)
                Supreme Beasteam Magnum Overlord (R)
                DARK 3
                Supreme Beasteam Magnum Overlord (R)
                • ATK:

                • 500

                • DEF:

                • 0


                [REQUIREMENT] Maximum Mode [CONTINUOUS EFFECT] During the turn your opponent Special Summoned a Level 5 or higher monster face-up, while this card is face-up, your opponent cannot activate the effects of face-up Level 10 or lower monsters.


                 Rarity
                 Rarity
                3 cardElemental HERO Avian
                 Rarity
                 Rarity
                3 cardElemental HERO Avian
                Elemental HERO Avian
                WIND 3
                Elemental HERO Avian
                • ATK:

                • 1000

                • DEF:

                • 1000


                A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.


                 Rarity
                 Rarity
                3 cardElemental HERO Clayman
                 Rarity
                 Rarity
                3 cardElemental HERO Clayman
                Elemental HERO Clayman
                EARTH 4
                Elemental HERO Clayman
                • ATK:

                • 800

                • DEF:

                • 2000


                An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.


                 Rarity
                 Rarity
                1 cardElemental HERO Flame Wingman
                 Rarity
                 Rarity
                1 cardElemental HERO Flame Wingman
                Elemental HERO Flame Wingman
                WIND 6
                Elemental HERO Flame Wingman
                • ATK:

                • 2100

                • DEF:

                • 1200


                "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to [that monster's original ATK].


                 Rarity
                 Rarity
                3 cardElemental HERO Sparkman
                 Rarity
                 Rarity
                3 cardElemental HERO Sparkman
                Elemental HERO Sparkman
                LIGHT 4
                Elemental HERO Sparkman
                • ATK:

                • 1600

                • DEF:

                • 1400


                An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.


                 Rarity
                 Rarity
                1 cardElemental HERO Thunder Giant
                 Rarity
                 Rarity
                1 cardElemental HERO Thunder Giant
                Elemental HERO Thunder Giant
                LIGHT 6
                Elemental HERO Thunder Giant
                • ATK:

                • 2400

                • DEF:

                • 1500


                "Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Fusion Summoned. [REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Destroy 1 face-up monster on the field with original ATK less than this card's ATK.


                 Rarity
                 Rarity
                3 cardCurse of the Rising Light
                 Rarity
                 Rarity
                3 cardCurse of the Rising Light
                Curse of the Rising Light
                Spell Normal
                Curse of the Rising Light

                  [REQUIREMENT] Your opponent has 1 card or less in their hand. [EFFECT] Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. Then, if your opponent activated a Trap Card this turn, or if this turn is the first turn of the player going second, each player draws 2 cards.


                   Rarity
                   Rarity
                  3 cardElemental Circulation
                   Rarity
                   Rarity
                  3 cardElemental Circulation
                  Elemental Circulation
                  Spell Normal
                  Elemental Circulation

                    [REQUIREMENT] Reveal 1 Level 6 or 7 Warrior Type Fusion Monster in your Extra Deck to your opponent, and send 1 Warrior Type monster whose name is mentioned as material on it from your hand to the Graveyard. [EFFECT] Draw 3 cards. Then, send 1 card from your hand to the Graveyard. If you do, you cannot activate monster effects until the end of this turn, except those of Warrior Type monsters.


                     Rarity
                    UR Rarity
                    1 cardGhost Cyclone
                     Rarity
                    UR Rarity
                    1 cardGhost Cyclone
                    Ghost Cyclone
                    Spell Normal
                    Ghost Cyclone

                      [REQUIREMENT] You have no monsters on your field. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field. Then, if you have 3 or less monsters in your Graveyard, you can draw 1 card.


                       Rarity
                       Rarity
                      1 cardHeavenly Gift
                       Rarity
                       Rarity
                      1 cardHeavenly Gift
                      Heavenly Gift
                      Spell Normal
                      Heavenly Gift

                        [REQUIREMENT] None [EFFECT] Send any number of monsters from your hand to the Graveyard. If [the total Levels of those monsters sent to the Graveyard by this effect] is 10 or higher, you can draw 2 cards.


                         Rarity
                         Rarity
                        1 cardPot of Greed
                         Rarity
                         Rarity
                        1 cardPot of Greed
                        Pot of Greed
                        Spell Normal
                        Pot of Greed

                          [REQUIREMENT] None [EFFECT] Draw 2 cards.


                           Rarity
                           Rarity
                          2 cardShiny Shady
                           Rarity
                           Rarity
                          2 cardShiny Shady
                          Shiny Shady
                          Trap Normal
                          Shiny Shady

                            [REQUIREMENT] When your opponent Normal or Special Summons a monster during their turn, send 1 card from your hand to the Graveyard. [EFFECT] Change up to 2 face-up Effect Monsters on the field to face-down Defense Position. Then, if you changed a monster on your opponent's field with 2600 or more original ATK to face-down Defense Position by this effect, gain 1500 LP.


                             Rarity
                             Rarity
                            1 cardTrap Hole
                             Rarity
                             Rarity
                            1 cardTrap Hole
                            Trap Hole
                            Trap Normal
                            Trap Hole

                              [REQUIREMENT] When your opponent Normal Summons a monster with 1000 or more ATK. [EFFECT] Destroy that monster.


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                              Magnum Overlord
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